2 ms·
> You don't play competitive games, that's fine, but a lot of people do and they demand more competitive integrity than casual players. Little difference : I d
by choo-t 2y ago
> You don't play competitive games, that's fine, but a lot of people do and they demand more competitive integrity than casual players.
Little difference : I don't play competitive game with completes strangers on company run servers.
I've played competitively on community based server, with people being screened by other players and the community able to regulate itself (ban or unban players).
The problem space is vastly different, you don't need intrusive ring 0 anti-cheat for this.
The whole kernel-level anticheat stuff is a poor solution to a self-made problem by the developer : they wanted to be the one in charge of the game and servers, so they needed to slash human moderation need. They also wanted to create a unique pool of player and didn't want the community to split between itself and play how they want.
- mjr00 2y ago> Little difference : I don't play competitive game with completes strangers on company run servers. People don't consider playing around with your friends to be competitive. You don't get to choose who else is competing in the game or what strategies they use. This is just an area that you are clearly not familiar with. > The whole kernel-level anticheat stuff is a poor solution to a self-made problem by the developer : they wanted to be the one in charge of the game and servers, so they needed to slash human moderation need. They also wanted to create a unique pool of player and didn't want the community to split between itself and play how they want. This wasn't self-made by the developer, it was demanded by the players. Competitive games have almost exclusively moved to online, skill-based matchmaking with a ladder system because that's what players want.
- choo-t 2y ago> People don't consider playing around with your friends to be competitive. I didn't say friends. Please don't modify my argument to refute it. > You don't get to choose who else is competing in the game or what strategies they use. I, as a single player, no, but us, as a community, yes, and it's the same for any game or sport, different group run different tournament with different rules about who play and how. > This is just an area that you are clearly not familiar with. Please refrain to use ad hominem, especially when you have no idea who you are talking with. > This wasn't self-made by the developer, it was demanded by the players. I don't know any players who asked for the disappearance of community run server or human moderation, neither that wanted do lose agency on the way they play. I don't they these players doesn't exist, but I don't make gross generality about players. > Competitive games have almost exclusively moved to online, skill-based matchmaking with a ladder system because that's what players want. They're not a hive mind, lots of them didn't or doesn't like matchmaking in any form, and even for the ones that wanted it, that doesn't mean developers have to remove other mean of play, like server browser and private server.