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Sure. So back to your previous point, when you develop the source CinemaDNG footage you do not deal with any transitions, are not cutting it, and do not need it
by strogonoff 2y ago
Sure. So back to your previous point, when you develop the source CinemaDNG footage you do not deal with any transitions, are not cutting it, and do not need it to be real-time. It is simply a bunch of stills, which you process into a straightforward sequence of pre-graded PNGs in your desired colour space that you are free to edit together however you like at blazing fast speeds. Unless you go crazy on some very specific transitions (and who uses transitions anyway in film these days) that don’t work in final colour space, you do not need raw footage at edit time, do you?
I guess I know the answer, if you work in this industry then punching in/out or stabilizing in post is a common requirement and you mentioned some tools can mess up even at resizing stage.
- jiggawatts 2y agoI’m not a professional, I just “dabble”. Something I’ve noticed in fields where I am a professional is that it’s the “WTFs per hour” from intelligent beginners that best measures how broken some ecosystem is. Video editing is very high on the WTF/hr metric.
- strogonoff 2y agoThen try workflow I described. Too cumbersome and exotic for a pro, somewhat clumsy or nonexistent GUIs, but almost entirely open-source and very few WTFs.