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GDScript is fine and I rarely encounter errors because of the GDScript language. The typing is optional, but if used it works well enough and the editor gives g
by Buttons840 2y ago
GDScript is fine and I rarely encounter errors because of the GDScript language. The typing is optional, but if used it works well enough and the editor gives good autocompletions and will mark type errors before runtime. GDScript also hasn't screwed up any of the fundamentals, like implicit type coercion in if-statements (see JavaScript), and is thus capable of improving without breaking backwards compatibility.