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Name and description are very confusing and a trademark violation since despite the claims it seems to be completely unrelated to actual Nanite in UE5, just an
by devit 2y ago
Name and description are very confusing and a trademark violation since despite the claims it seems to be completely unrelated to actual Nanite in UE5, just an implementation of something similar by a person unaffiliated with UE5.
There is also Bevy's Virtual Geometry that provides similar functionality and is probably much more useful since it's written in Rust and integrated with a game engine: https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/ https://jms55.github.io/posts/2024-06-09-virtual-geometry-be...
- KMnO4 2y agoI don’t think it’s really an issue. It’s clear from the readme that it’s an implementation. If I made an “implementation of OpenAI’s GPT-3 in JS” you would understand that to mean I took the architecture from the whitepaper and reimplemented it.
- cubefox 2y agoThe technique is commonly called virtual geometry or virtualized geometry, or dynamic LOD in research papers. Really no need to reuse the name of a specific implementation.