3 ms·
It says my iPhone 12 Pro Max doesn’t have WebGPU, but I enabled it in experimental features and another website[1] with WebGPU demos now works. Has anyone gotte
by TaylorAlexander 2y ago
It says my iPhone 12 Pro Max doesn’t have WebGPU, but I enabled it in experimental features and another website[1] with WebGPU demos now works. Has anyone gotten this working on iPhone? Would be nice if the web app gave more info on what failed.
[1] https://webgpu.github.io/webgpu-samples/?sample=texturedCube https://webgpu.github.io/webgpu-samples/?sample=texturedCube
- KMnO4 2y agoI enabled WebGPU in Safari but I'm seeing a bunch of shader errors. WebGPU error [init][validation]: 6 errors generated while compiling the shader: 50:22: unresolved call target 'pack4x8snorm' 50:9: cannot bitcast from 'â¥' to 'f32' 54:10: unresolved call target 'unpack4x8snorm' 59:22: unresolved call target 'pack4x8unorm' 59:9: cannot bitcast from 'â¥' to 'f32' 63:9: unresolved call target 'unpack4x8unorm'
- deleted 2y ago[deleted]
- nox101 2y agoWebGPU support is not finished in Safari which is why it's still experimental.