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Not claiming that iOS support for HTML5 is bad, just that I find it hard to believe that Apple will ever invest as much in HTMl5 as it does in native, and by ex
by kunle 14y ago
Not claiming that iOS support for HTML5 is bad, just that I find it hard to believe that Apple will ever invest as much in HTMl5 as it does in native, and by extension, that Apple will ever make sure HTML5 is at feature parity to native.
At some stage and for some subset of use cases (I think particularly with apps like news media for example) it will matter less and less, but for anything that is intensive, I just dont see an argument for why HTML5 will ever function at parity.
- cageface 14y agoTo be honest I'm a little puzzled by Apple's efforts with Mobile Safari. It would seem to be much more in their interests to make it suck. By best guess is that Apple doesn't really care about the native app market that much per se and they'll do whatever it takes to sell their hardware.
- DeepDuh 14y agoI think you got it exactly right. Of course they want to keep having the best native App catalogue, but for those devs who DO decide to go the mobile web app route they don't want to block their users from using it on iOS devices, since this would lower their satisfaction with iOS. Conversely, they don't support flash because of the poor / non existant mobile hardware support which leads to bad performance and -again- unsatisfied users. With this move they want to force developers to use either html5 or native apps. You can say lots of things about their app store policies, but their html5 adoption strategy is pretty rock solid and it's good we have a giant of Apple's calibre behind this in order to nudge the ecosystem in that direction.
- novalis 14y agoWith their lack of mobile flash plugin support, Apple just made flash executable wrapped apps to be profitable through the app store, I wouldn't go about categorizing Apple's calibre on profit related decisions. "but for those devs who DO decide to go the mobile web app route they don't want to block their users from using it on iOS devices, since this would lower their satisfaction with iOS." Establishing that they did block a plugin on the browser is a first step. The rest is simply a side effect of js being supported on the browser combined with the flash cold cut, is there some extra benevolance we should thank Apple for when their Canvas implementation is afflicted by the same trouble a flash vm would run into inside a safari mobile browser ? Also devs go the web app route way in ways apple has no voice in or control over, as much as they try. As it should be. Let us not forget such amazing experiments as the introduction of the quicktime plugin and how that opened the door for things like flash shockwave itself, and we all know how well that went. Revisionisn and a good nanny brand delivered narrative won't make safari mobile canvas any more apt, sadly. Or a commercial brand any less profit seeking. As it should.