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> What's the multiplier needed to account for the cost this change incurred for all the other developers who wrote code using OpenGL before ES? Let me ask you
by marshray 14y ago
> What's the multiplier needed to account for the cost this change incurred for all the other developers who wrote code using OpenGL before ES?
Let me ask you that - please list as many examples as you can think of of code written for OpenGL 1.x that would make sense to port to embedded devices.
I'll kick off the list:
* xscreensavers
...