3 ms·
> To replicate a computer game is trivial, but when buying a computer game, one is not so much paying for the replicated copy of the software as one is paying f
by ph0rque 18y ago
> To replicate a computer game is trivial, but when buying a computer game, one is not so much paying for the replicated copy of the software as one is paying for the time and expenses that went into producing it in the first place.
Y'know, I always thought it would be interesting to sell the first X copies of software for a $Y, where $XY is cost of expenses and time you needed to put into it, plus a Z% profit. Any additional feature requests/etc. to that particular software would be developed and sold using the same model.