4 ms·
C:S 1 has quite a few "thundering herd" issues, like perfectly cyclic deathwaves. This includes extreme industrial traffic if you zone it all in at once. The ca
by _cenw 2y ago
C:S 1 has quite a few "thundering herd" issues, like perfectly cyclic deathwaves. This includes extreme industrial traffic if you zone it all in at once. The capacity of (all) buildings is also pretty extreme. Adding Realistic Population 2 and Lifecycle Rebalance Revisited brings it down to less gamey and more towards realistic, and you can tweak from there.
- Cthulhu_ 2y agoI should look into these mods, the death waves were annoying. I mean I get it, you build a big new residential area, people move in quickly and are all roughly the same age when they do, but they could've done something to fix it like randomize ages or have people move out of the city and replaced by a differently aged person.
- icaruswept 2y agoMaybe this might help: the list of mods and what they do. You can pick what seems most useful for your game. https://github.com/team-watchdog/colombo-skylines/wiki/mod-configurations https://github.com/team-watchdog/colombo-skylines/wiki/mod-c...
- icaruswept 2y agoYup, we’ve got a big list of mods to help alleviate some of these issues. Due to the way we’ve modeled the corridors and daily population flow in and out of the city, we still get roving herds of ambulances…