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The price point isn't the core of the success of these apps, it's the distribution. Imagine for a moment that when you searched "mac applications" on the inter
by teej 18y ago
The price point isn't the core of the success of these apps, it's the distribution. Imagine for a moment that when you searched "mac applications" on the internet, only ONE website came up. Imagine as well that this ONE website gave away free front page advertising to apps with the highest volume.
In that scenario, your only source of new users for your app is the ONE webste, and the best way to get positioning is to maximize volume. Thus you price your app for volume and you target your audience for volume.
- jws 18y agoWhen you describe it that way, it sounds a lot like the "star" model used by Hollywood since the '30s and the popular music recording industry. It should produce an endless stream of developers willing to work for dreams, lured by the shine on the stars.
- axod 18y agoAlso there's no built in payment system for the web. It'd actually make sense for ISPs to launch a payment model, whereby you go to some website, agree to pay X for something, and it just gets added to your ADSL/phone bill. Then we might see some really cool premium models around on the web.
- rcoder 18y ago"In that scenario, your only source of new users for your app is the ONE webste [sic]..." And that, right there, explains why I won't go anywhere near the App Store, or support the Apple/iTunes/iPhone dev ecosystem with my time or code. There might be money to be made, but only as long as Apple likes you and allows you to continue to play in their sandbox.