4 ms·
Roblox is a hit and that's what they wanted to replicate: you would be able to take items from game to game, but in reality that doesn't happen since 9 times ou
by judge2020 2y ago
Roblox is a hit and that's what they wanted to replicate: you would be able to take items from game to game, but in reality that doesn't happen since 9 times out of 10 it would clash with the game's art style or reduce the value of the game's own cosmetics. Being able to create marketplace-style item trading would be a big cash cow (see: steam's fee on marketplace sales).
But it's obvious why it's mostly under 18 who play it and spend money on the hats specifically to look cool or to impress others. At a certain point you realize there's not much value in it unless you enjoy specifically seeing those hats yourself whenever you use the product.
In addition, roblox a third-person game, so you see your own character constantly - while a lot of value is lost in a first-person title without getting creative (e.g. weapon skins in shooters).