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The Metaverse is something companies want to happen (and monetize) more than any users actually want it. VR is a niche. Wearing a clumsy headset will I think pr
by jmyeet 2y ago
The Metaverse is something companies want to happen (and monetize) more than any users actually want it. VR is a niche. Wearing a clumsy headset will I think pretty much always be a niche. I didn't realize Sweeney was so bullish on it.
The Metaverse is a bit like federated services: it springs from some idealism rather than giving users anything they actually want or need.
The Apple lawsuit, in hindsight, I think was a serious miscalculation. I think Apple's (and Google's) monopolies will end but they won't let them go willingly and it'll be worse for both companies because it'll be Congress and the EU who will decide how that works.
A court action is a way to force the issue earlier under existing legislation but only if you win. And Epic most clearly did not. So Apple is emboldened. There should be no reason that Netflix or Amazon or Epic should have to pay the Apple 30% tax (it's probably less by some agreement they have) on digital purchases purely through their existing payment platforms. That seemed like the most natural way to attack the monopoly (which is both a monopoly on distribution and payments).
Anyway, I put the Metaverse in the same category as the Star Trek transporter except a transporter would have utility.
- jarsin 2y ago> The Apple lawsuit, in hindsight, I think was a serious miscalculation. All because of Fortnite. A game that was a flop before they copied Pubg mechanics.
- spywaregorilla 2y agoThose poor fools and their 11 digit lifetime revenue figures
- judge2020 2y agoRoblox is a hit and that's what they wanted to replicate: you would be able to take items from game to game, but in reality that doesn't happen since 9 times out of 10 it would clash with the game's art style or reduce the value of the game's own cosmetics. Being able to create marketplace-style item trading would be a big cash cow (see: steam's fee on marketplace sales). But it's obvious why it's mostly under 18 who play it and spend money on the hats specifically to look cool or to impress others. At a certain point you realize there's not much value in it unless you enjoy specifically seeing those hats yourself whenever you use the product. In addition, roblox a third-person game, so you see your own character constantly - while a lot of value is lost in a first-person title without getting creative (e.g. weapon skins in shooters).
- cubefox 2y agoThe metaverse is (in a sharded form) already a hugely successful reality within Roblox and Fortnite. The interview discusses this in detail.
- grumbel 2y agoWhat I find especially frustrating with all the Metaverse stuff is that everybody aims for the pie-in-sky solution (VR, realtime 3D worlds, etc.) instead of fixing the main problem with the Internet first: Computers can't talk to each other directly due to NAT. That's the root of so many issue with the modern Internet, but every "solution" is just more cloud nonsense, instead of addressing the core connectivity issue. I don't need virtual reality when even just the act of moving a file from one computer to another is already such a dysfunctional mess.