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At some point I would expect you to write your own simulation engine given the serious limitations you ran into
by greenavocado 2y ago
At some point I would expect you to write your own simulation engine given the serious limitations you ran into
- dwattttt 2y agoHow bad those limitations are depends on the purpose of the simulation, they satisfy a few uses cases even with those limits. Also the skill sets involved in those two tasks are quite different.
- tedivm 2y agoI've had some maintenance issues with my car, guess I should just design and manufacture my own.
- icaruswept 2y agoI think at some point I will, but this is a task that takes multiple overlapping fields of expertise - from simulations to 3D rendering. I'll teach myself over time. I build little procedural generation experiments for fun that make their way into my books. But this is one of those dreams that will take me a couple of years to get to the level where I'm competent enough to go for it.
- greenavocado 2y agoIs it necessary to work in 3D initially? You can make the problem a lot easier when working in 2D.
- icaruswept 2y agoGoal here was to build a visualization and communication tool; 3D is an essential component of that. For 2D, land use maps already exist.