3 ms·
they didn't have anything to advertise the primary lure of overwatch always was the characters they were bright, colourful and attractive, almost magnetic in
by blibble 2y ago
they didn't have anything to advertise
the primary lure of overwatch always was the characters
they were bright, colourful and attractive, almost magnetic in terms of drawing you in
and they had something for everyone, and once you were in the gameplay kept you there
meanwhile the characters in this game just look off
- Suppafly 2y agoSure, but there are other ways to market a game than character design, they didn't even attempt to market the game as far as I can tell.
- doublerabbit 2y agoOW1 felt to me what Quake3 was when I was 13. You had a giant mech, could shoot like crazy and just cause total chaos. Different maps, and fun game modes. Until toxicity hit and the Blizzard blizzard. Maps were big and with a good team, it was a blast. Nothing else filled my void of Q3, now an dead genre. Deadlock is okay, but I'm not a MOBA person.
- nothercastle 2y agoTeamwork required games are always going to be toxic. Quake, bf and mw work because they generally don’t require much cooperation between toxic people