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Hi everybody. I'm Hunter, the developer of the game. I saw an uptick in sales over the past few hours and managed to trace it back here. So pleasantly surprise
by hbridges 2y ago
Hi everybody. I'm Hunter, the developer of the game. I saw an uptick in sales over the past few hours and managed to trace it back here.
So pleasantly surprised to see Zero Zero on HN! Thank you so much for the support and I hope all you Playdate owners out there enjoy the game!!
- infotainment 2y agoGreat job, I’m glad someone finally made a Densha-De-Go-like! Such a great gameplay concept! Question: is the route accurate to a real train, or is it fictional?
- hbridges 2y agoIt's loosely based on a 6-station stretch of the Fuji Kyuukou line in Yamanashi. Not sure my environment art really did the real life area justice, but that's how I derived the stations and spacing between them. https://en.wikipedia.org/wiki/Fujikyuko_Line https://en.wikipedia.org/wiki/Fujikyuko_Line
- rob74 2y agoInterestingly enough, until a few decades ago cranks were used to control the acceleration and (electric) braking in trams, electric locomotives etc. (https://de.wikipedia.org/wiki/Fahrschalter#/media/Datei:Gmunden_GM10_Fahrschalter.jpg https://de.wikipedia.org/wiki/Fahrschalter#/media/Datei:Gmun...). The rotation axis was vertical and not horizontal, and the feel and clicking noise of all the contacts opening and closing while you turn the crank would be lost, but still a Playdate would be great to simulate driving such a "classic" tram.
- WhereIsTheTruth 2y agoCongrats, always great to see stuff built for handheld consoles I'm surprised at the file size though, you'd think having a device with such a low res and without colors, you'd be able to shrink down assets more Comparing to a Densha de Go rom from n64, the difference is huge and yet it had colors and 2x the res
- Wowfunhappy 2y agoThe PlayDate game is larger because it's using prerendered video.
- M95D 2y agoHi. I saw that there are scoreboards on the website. Does this mean that the game includes some form of user tracking? Does the website (play.date) know how often a user plays, when, for how long, how good he/she is at it, etc.? Is there a unique user ID or device ID that they can pair with past&future aquisitions in the shop? I don't own that game and I probably never will. I'm just asking this to educate myself about what's possible in terms of invasion of privacy by using a low power console such as this one. Thanks.
- nosrepa 2y agoI'll answer just in case you're actually interested in having a conversation. All of the scoreboard info can be found in the API docs: https://help.play.date/catalog-developer/scoreboard-api/ https://help.play.date/catalog-developer/scoreboard-api/ Don't want scoreboards? Don't connect to wifi. It baffles me that someone would be paranoid about this.
- M95D 2y agoI really am interested and it baffles me that nobody else has privacy as a priority in their life, but down-voted my question instead. playdate.scoreboards.addScore sends just the rank, player and value data, or is there a device ID added in the background? If not, how do they prevent spamming/cheating? Is player value user-defined? For this game only or all games on the device? Is it sent with https or just http? Thank you.
- iamjackg 2y agoYou read that wrong. What you're referring to is the response you get from the server in the form of callback parameters. The function signature is playdate.scoreboards.addScore(boardID, value, callback) So you only send the boardID and the score. You get the player name back as part of the callback.
- omoikane 2y agoYou are probably being downvoted for derailing. This is a post about a particular game, but this thread is turning into an ideological battle unrelated to the game. Discussions regarding people's priorities and privacy concerns would be better off as a separate post.