3 ms·
It's amusing how this game, by avoiding cubical dice and requiring knowledge of city names and populations to advance, is firmly on the side of "skill: good, lu
by 082349872349872 2y ago
It's amusing how this game, by avoiding cubical dice and requiring knowledge of city names and populations to advance, is firmly on the side of "skill: good, luck: bad" for didactic games, while Moksha Patam, the precursor of Snakes & Ladders, was deliberately employed to teach the opposite lesson, "skill: useless, destiny: everything".
https://en.wikipedia.org/wiki/Snakes_and_ladders#History https://en.wikipedia.org/wiki/Snakes_and_ladders#History
- pimlottc 2y agoIt doesn’t use dice but a teetotum is basically the same thing. It’s a spinning top with numbers on the sides, much like a dreidel. https://en.m.wikipedia.org/wiki/Teetotum https://en.m.wikipedia.org/wiki/Teetotum