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This is a pretty fantastic breakdown of UX and UI design, both for porting to SwiftUI but also to smaller screens. There’s obviously room for polish left but t
by dagmx 2y ago
This is a pretty fantastic breakdown of UX and UI design, both for porting to SwiftUI but also to smaller screens.
There’s obviously room for polish left but this looks so well thought out already.
I am interested in how this might find its way back to Godot proper. Would the team be willing to maintain not only one more target but also an entirely different UI frontend?
I am also curious if this could become the native macOS frontend. Even if that’s behind a compile time flag, that’s a very powerful option for accessibility.
Lastly, GPL incompatibility aside, I wonder if this could inspire a similar effort for Blender. Blender on iPad would be an amazing value addition.
- nightowl_games 2y agoAlmost definitely no to both your questions. Godot doesnt have enough developer resources to work on this, and this repo's value is truly marginal. I really don't see the use case. I think this guy is just having fun.