4 ms·
There’s two parts to this. 1. By porting the frontend to SwiftUi, they’re actually making it more native for all Apple platforms. He hints at it, but this is a
by dagmx 2y ago
There’s two parts to this.
1. By porting the frontend to SwiftUi, they’re actually making it more native for all Apple platforms. He hints at it, but this is a great first step to having Godot native on visionOS where they can iterate on their games natively in device.
2. A lot of creators (not necessarily developers) have switched to the iPad as a primary creation device. Perhaps not a majority by any means, but a sizeable amount.
Concept artists are on iPad. Recently the character designer for Blue Eye Samurai did most of their work in Procreate.
3D sculptors are picking it up as well with Nomad sculpt and I think the soon to be released ZBrush for iPad (September 10th apparently).
So if you’re on the more visual side of things, and you’ve already got your workflow on iPad, this lets you continue that workflow.
- nightowl_games 2y agoHis fork will likely become out of date with upstream pretty quickly once he stops working on it, id imagine.
- dagmx 2y agoWhat does that have to do with what you’re replying to?
- __loam 2y agoWas going to say the same thing. A lot of artists use iPad pros as their most important and only device now.