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This really misses the point -- and adds little to the conversation, to boot. OpenGL ES isn't OpenGL, wasn't ever intended to be OpenGL, and will never be Open
by daeken 14y ago
This really misses the point -- and adds little to the conversation, to boot. OpenGL ES isn't OpenGL, wasn't ever intended to be OpenGL, and will never be OpenGL. Any reasons or arguments for a lack of "compatibility" are pointless for exactly that reason.
If you want to write an OpenGL->GLES translation layer, you're welcome to, but it's more like writing a layer to convert D3D calls to OpenGL than OpenGL 1.1 to OpenGL 2.0.
(Disclaimer: I'm involved in Khronos for WebGL standardization, but only recently)
- willvarfar 14y ago(blog poster) and I was around when OpenGL ES was made in order to shorten development time on some phones by not bothering to support 'old' stuff We shouldn't have OpenGL ES. We should just have had OpenGL.