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I made a free realtime multiplayer 2D cave gem quest game
- pkstn 2y agoPlanning to write blog post(s) about how i made the game, but basically the techniques i used are the following: - 2D ray tracing visibility algorithm (spolight): https://www.redblobgames.com/articles/visibility/ https://www.redblobgames.com/articles/visibility/ - Simplex noise procedural maps: https://www.redblobgames.com/maps/terrain-from-noise/ https://www.redblobgames.com/maps/terrain-from-noise/ - WebGL2 rendering - Websockets with binary data - Deno - Hetzner dedicated servers - Docker Swarm Mode