4 ms·
I feel the same as 'cgrenade' and 'pshc'. As I was reading the Roger Ebert quote I began to wonder if Ebert could relate to what video games can be to those wh
by Radix 18y ago
I feel the same as 'cgrenade' and 'pshc'. As I was reading the Roger Ebert quote I began to wonder if Ebert could relate to what video games can be to those who grew up on Super Mario World and Zelda. Two I use because it seems Mr. Miyamoto understood early that games are meant to be fun. Something that books and movies do not relate as well to. Games can offer the competitive fun found in sports, or artificial worlds similar to those we played in as children. Games haven't all been failing to be art, sometimes they've simply been succeeding as fun.
And still, the industry hasn't failed to be "emotionally dense", which must mean 'invoking emotion'. I remember playing MGS:2 SoL and being quite affected during the scene where Emma dies, even with, what i recall, poor voice acting. I also remember feeling all kinds of emotions when playing Earthbound. I remember empathizing with Ness when he was homesick. And looking back with a strange sense of accomplishment when I stopped for coffee a third of the way through. In short, games are different, and when they're meant to have some emotional impact, it happens differently than in film or literature. And unless you're used to the medium and attaching yourself to a character you might overlook what a game really is.
(I can try an' be pretentious too. I'm not annoyed by the subject of the article, just the author, and Ebert.
But the following has been at the heart of several games. Really, has the author never heard of Fable? It at least tried.
"Mistakes you make, early on, haunt you through some game mechanic later."..."It's not going to coddle: awesome job!" )