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Maybe do a README at least before posting to HN? I compile Godot daily, but have been ignoring everything but GNU/Linux as a target platform. I don't see anythi
by arminiusreturns 2y ago
Maybe do a README at least before posting to HN? I compile Godot daily, but have been ignoring everything but GNU/Linux as a target platform. I don't see anything particularly unique about this being for mobile besides some pretty basic joypad and screendrag stuff.
- WillPostForFood 2y agoVideo overview: https://www.youtube.com/watch?v=jMBNfMqRb58 https://www.youtube.com/watch?v=jMBNfMqRb58
- prophesi 2y agoHere's the script for the first half of the video; second half kind of needs the video to make sense: Hey, it's Lucky. Sorry for disappearing on you guys, but I've returned bearing gifts. This is my first project in Godot 4.3, called Pocket C. It's a small collection of touch-based controllers for mobile devices, which I think are a great starting point for building mobile SL touch-based games. In this project, there are three demos included: a first-person demo, a third-person demo, and a top-down demo. These demos are inspired by popular mobile games like PUBG, Call of Duty Mobile, and League of Legends: Wild Rift. All these controllers are based on a joystick-touchpad combination, where the joystick is on the left side and a touchpad is on the right side. This layout is commonly used in many viable mobile games today, and it's at the core of all these demos. We'll run through the code and the project so you can get started on making your own mobile games. All the source code and assets are included in the video description, along with a GitHub repository link. There's also a built APK, so if you want to test it on your mobile device, it's available there as well.