2 ms·
Instead of rendering the game stand alone or P2P I would not mind a middle ground provided it was not done in a passive-aggressive manor. One possibility would
by LinuxBender 2y ago
Instead of rendering the game stand alone or P2P I would not mind a middle ground provided it was not done in a passive-aggressive manor. One possibility would be putting all the server code into a Github repo and inviting active developer members of that gaming community to start supporting it a year or two prior to the official decommission of the corporate servers. Then the community could stand up their own self hosted servers. The game client developers could also be a part of that to really keep the game alive and evolving not to mention it would look good on their CV should the company downsize further. The client could also be adapted ahead of time to let people choose between staying on the corporate servers until the end, or beta-testing the public servers. I assume licensing would have to change to accommodate this. The corporate servers should provide a way for people to export all of their character and account data to be imported into the community servers by the player in the event they wish to run their own servers. This should lead to a big modding community, at the risk of all the characters becoming over-powered.