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> where they are drawing the lines now From what I understand, they are only going to support features that are widely supported and standardised. Thus, even b
by HexDecOctBin 2y ago
> where they are drawing the lines now
From what I understand, they are only going to support features that are widely supported and standardised. Thus, even bindless didn't make the cut. Raytracing, mesh shaders, work-graphs, etc. almost certainly won't make it until SDL4 10 years from now; but I am not part of the development team, so don't quote me.