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The problem is that OpenGL is (pretty much) dead, while Vulkan is a poor replacement for OpenGL when it comes to ease of use.
by flohofwoe 2y ago
The problem is that OpenGL is (pretty much) dead, while Vulkan is a poor replacement for OpenGL when it comes to ease of use.
- shortrounddev2 2y agoYeah, there needs to be a DirectX 11-like API between Vulkan an OpenGL
- sylware 2y agoI don't run GL games anymore on elf/linux. And it has been a while. Most cross-platform game engines have a vulkan backend now. Very small teams are able to show games running the latest UE5.x engine on native elf/linux, vulkan ("vein", "shmaragon" something). But the steam client... is still 32bits and x11/GL hard dependent... I still plan to code my own wayland compositor once the steam client is ELF64 and does proper wayland->x11/vulkan->CPU fallbacks. It will feel weird to have a clean 64bits system.