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SDL1 had no high-level graphics system - you either got a raw framebuffer, or an OpenGL context.
by ahefner 2y ago
SDL1 had no high-level graphics system - you either got a raw framebuffer, or an OpenGL context.
- gary_0 2y agoTrue, now that I think back, all it had was a blit function, and nowadays that's not a graphics system. (But back in the old days, I was impressed that it handled alpha blending for me! Fancy!)