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WebGPU would be alot more useful if it hadn't gone with such a needlessly different shader language syntax, makes it much harder to have any single src between
by TinkersW 2y ago
WebGPU would be alot more useful if it hadn't gone with such a needlessly different shader language syntax, makes it much harder to have any single src between the C++ and it.
- truckerbill 2y agoThe bigger problem is the lack of bindless textures etc
- wiz21c 2y agocan't you use naga to reuse OpenGL shaders for example ?