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Writing bits of Vulkan or D3D12 really isn't that bad if you're working within an engine which does most of the setup for you, which is nearly always the case f
by TillE 2y ago
Writing bits of Vulkan or D3D12 really isn't that bad if you're working within an engine which does most of the setup for you, which is nearly always the case for practical work. If you're doing everything yourself from scratch, you're probably either a hobbyist tinkering or a well-compensated expert working for a AAA game developer.
- monocasa 2y agoIf you're targeting SDL, then you probably don't have an engine, or you are the engine.
- gmueckl 2y agoNit: there are also really sophisticated graphics engines for serious applications. It's not only games.
- flohofwoe 2y agoUsing something like Unreal or Unity if you just want to blast a couple of triangles to the screen in a cross-platform application is a bit overkill.