4 ms·
This article from the main author of the API describes how the buffer cycling works: https://moonside.games/posts/sdl-gpu-concepts-cycling/ https://moonside.gam
by stateoff 2y ago
This article from the main author of the API describes how the buffer cycling works: https://moonside.games/posts/sdl-gpu-concepts-cycling/ https://moonside.games/posts/sdl-gpu-concepts-cycling/
- kvark 2y agoThis rubs me the wrong way. Resource renaming is a high level concept, which was one of the features of OpenGL that all the modern APIs have successfully dropped. A modern low level GPU API should not do that.
- enqk 2y agoIt’s so convenient to have buffer renaming as an user of a graphics API. What’s not to like about it?