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In terms of forethought, I can't imagine anyone outside of the US/EU developing an app solely for an iOS user base other than creating an MVP. And then even sti
by mad_tortoise 2y ago
In terms of forethought, I can't imagine anyone outside of the US/EU developing an app solely for an iOS user base other than creating an MVP. And then even still, once you have proof it can work why build something that intentionally shuts off the majority of your userbase, or provides a lower quality product to the user base? If you are lean and starting out, don't put all your eggs in a Swift/iOS basket and then hope for a tool like this to sort out your problems. It may be an easy quickfix for a basic app, but once you go even a little bit deeper than surface level you're going to run into problems, have to backtrack and start over with either native Android code, or a cross platform framework.
That said the cost is also something that is odd, when you have free alternatives that provide far more mature ecosystem.
In terms of getting deep with existing tools, what is the difference here when using XCode as to Android Studio or VSCode? The tools aren't difficult to use, at least any more so than XCode. If you're not a developer then sure, but if you are then AS or VSCode should be a breeze. We're far removed from the days of Eclipse and Notepad++ where you didn't have the tooling, online resources or automatic fixes that these tools come with today.
So yeah maybe my experience doesn't see the need for this, which is exactly the issue here. Who is making the majority of the apps we use today? Who is paying to use tools that speed up development? Engineers like myself.
- ElFitz 2y ago> In terms of forethought, I can't imagine anyone outside of the US/EU developing an app solely for an iOS user base other than creating an MVP. And then even still, once you have proof it can work why build something that intentionally shuts off the majority of your userbase, or provides a lower quality product to the user base? I can see a simple reason for solely targeting the iOS user base, wherever one comes from: on average they earn more and spend more, making them better targets for both advertising and in-app purchases business models. Apple’s AppStore represents 65% of global app stores consumer spend, and ~7% of iOS users spend some amount of money on apps, while on Android it’s ~4.5%. On top of that, the hardware is much less diverse, making it easier have a consistent experience across devices. I still remember a client building an internal bar-code scanning app for their warehouse, then complain it didn’t work well enough, only to realise they had equipped their staff with the cheapest crap they could find, which had a terrible camera. Back on topic, perhaps yhis kind of tool can be useful for teams who didn’t intend to or couldn’t afford to invest any effort into making an Android app.
- MrDresden 2y ago> On top of that, the hardware is much less diverse, making it easier have a consistent experience across device Which is why iOS is usually not the platform you need to worry about when doing cross platform projects. So it doesn't feel like a benefit to start on the least diverse platform and then move on from there. > Back on topic, perhaps yhis kind of tool can be useful for teams who didn’t intend to or couldn’t afford to invest any effort into making an Android app. But they were however able to invest in both iOS developers, the required hardware and this tool?
- ElFitz 2y ago> So it doesn't feel like a benefit to start on the least diverse platform and then move on from there. On the contrary. What are you trying to validate? That enough people are interested in your product. Anything that gets in the way of that is just another distraction, and there already will be more than enough of those. > But they were however able to invest in both iOS developers, the required hardware and this tool? Developer cost is the same. The difference in hardware costs, if there is any, is negligible. The tool? It starts quite literally at 0$, and the first paid tier is 29$ / month. There are two cases where I can see how it would make sense to focus on Android. First, the WhatsApp example: you are making an app that, by its very nature, entirely relies on massive network effects, and somehow can afford to focus on growth without monetising. Second, a product that targets people with average to low incomes. Other than that, if you have to pick between the two, I don’t see the point in starting with Android.
- mad_tortoise 2y agoThis is such an ignorant First World perspective - for reasons I've stated in other comments. It's mind-boggling there are people like yourself who see's the world in such a narrow vision. As if the Third World doesn't exist and people who develop apps are only in the First World. Really funny, that you probably consider yourself highly educated, and yet have zero ability to see why iOS is actually not the primary choice for engineers in the global south. Your two cases are beyond laughable. I'm really sorry I'm being rude, but I highly doubt you have ever built a mobile app yourself if these are your hot takes.