3 ms·
Correct, for the sprites. However, the walls in Doom are texture mapped, and so have the same issue as videos. Interesting, though, because I assume the antiali
by slashdave 2y ago
Correct, for the sprites. However, the walls in Doom are texture mapped, and so have the same issue as videos. Interesting, though, because I assume the antialiasing is something approximate, given the extreme demands on CPUs of the era.