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At this point, it appears to be possible to target iOS, Android, and webOS with C and OpenGL (I haven't tried building an app this way, but it's on my to-do lis
by wtracy 14y ago
At this point, it appears to be possible to target iOS, Android, and webOS with C and OpenGL (I haven't tried building an app this way, but it's on my to-do list). Here's hoping that this development means I can add Windows Phone to this list. :-)
- stewie2 14y agoThis only works for games. How do you do User Interface in C on Android? For games, windows phone doesn't support opengl es. So you still need to rewrite some code.
- wtracy 14y agoBuild your own UI widgets with OpenGL? :-P It does look like someone is already experimenting with an OpenGL ES implementation over XNA, so we might still have access to some form of OpenGL on WP: http://www.straightforward.se/storyserver/opengl-es-support-on-windows-phone-7 http://www.straightforward.se/storyserver/opengl-es-support-...
- stewie2 14y agoI doubt XNA based Opengl ES will be efficient. If I were a game developer, I'd rather rewrite my code. The Game problem can be solved with game engines. But I'd like to write opengl directly. As for UI, Qt for android is a good approach.