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> even rules which are not visible on-screen. If a rule was changed but it's never visible on the screen, did it really change? > It simply generated frames a
by kqr 2y ago
> even rules which are not visible on-screen.
If a rule was changed but it's never visible on the screen, did it really change?
> It simply generated frames and the appearance of play mechanics from a game it sampled (which humans created).
Simply?! I understand it's mechanically trivial but the fact that it's compressed such a rich conditional distribution seems far from simple to me.
- darby_nine 2y ago> Simply?! I understand it's mechanically trivial but the fact that it's compressed such a rich conditional distribution seems far from simple to me. It's much simpler than actually creating a game....
- stnmtn 2y agoIf someone told you 10 years ago that they were going to create something where you could play a whole new level of Doom, without them writing a single line of game logic/rendering code, would you say that that is simpler than creating a demo by writing the game themselves?
- darby_nine 2y agoThere are two things at play here: the complexity of the underlying mechanism, and the complexity of detailed creation. This is obviously a complicated mechanism, but in another sense it's a trivial result compared to actually reproducing the game itself in its original intended state.
- znx_0 2y ago> If a rule was changed but it's never visible on the screen, did it really change? Well for "some" games it does really change