4 ms·
This is going to be the future of cloud gaming, isn't it? In order to deal with the latency, we just generate the next frame locally, and we'll have the true fr
by JDEngi 2y ago
This is going to be the future of cloud gaming, isn't it? In order to deal with the latency, we just generate the next frame locally, and we'll have the true frame coming in later from the cloud, so we're never dreaming too far ahead of the actual game.