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Well I assume there are ways to prevent that (or make it extremely difficult at least)? E.g. look at denuvo, nobody has been able to "open a hex editor" and dis
by hexomancer 2y ago
Well I assume there are ways to prevent that (or make it extremely difficult at least)? E.g. look at denuvo, nobody has been able to "open a hex editor" and disable denuvo.
- strken 2y agoDenuvo isn't just a flag on a process. It's no more relevant to your suggestion than encryption would be to a suggestion that audio files have an option to prevent them being copied.
- BoringTimesGang 2y agoPicking an analogy that is actually how DRM worked is fitting. >Denuvo isn't just a flag on a process Nor would be PC's solution. That's why they added it, making it relevant.
- kuschku 2y ago> nobody has been able to "open a hex editor" and disable denuvo. In fact, three people have been able to do so, that's why denuvo games do get cracked.
- hexomancer 2y agoNot the recent denuvo versions, and not in the past ~1 year. That's not even the point though, I am not saying it is literally impossible to circumvent this, but as long as it is hard enough that it is not financially reasonable for the cheat makers, that's good enough.
- stavros 2y agoBut now we've gone from "why do we need anti-cheat programs at all?" to "why do we need anti-cheat programs? Just make anti-cheat programs".
- lossolo 2y agoDenuvo has been disabled many times; however, the amount of work required to modify all the generated injection points is tedious—it's a LOT of work. It seems that fewer and fewer people are willing to spend weeks or months of their lives cracking a single game. Anti-cheat systems, on the other hand, are entirely different. If you only need to modify one variable in the game, it's much easier because, in most cases, that variable is frequently used. This means you can't add too much overhead to its use, and after all, it's just one variable.