3 ms·
Isn't that what Nvidia’s Ray Reconstruction and DLSS (frame generation and upscaler) are doing, more or less?
by agys 2y ago
Isn't that what Nvidia’s Ray Reconstruction and DLSS (frame generation and upscaler) are doing, more or less?
- qnleigh 2y agoAt a high level I guess so. I don't know enough about Ray Reconstruction (though the results are impressive), but I was thinking of something more drastic than DLSS. Diffusion models on static images can turn a cartoon into a photorealistic image. Doing something similar for a game, where a low-quality render is turned into something that would otherwise take seconds to render, seems qualitatively quite different from DLSS. In principle a model could fill in huge amounts of detail, like increasing the number of particles in a particle-based effect, adding shading/lighting effects...