3 ms·
@Animats, you’re spot on about the two main issues—visibility hacks and aimbots. The concept of hiding enemy positions server-side through occlusion culling doe
by msnkarthik 2y ago
@Animats, you’re spot on about the two main issues—visibility hacks and aimbots. The concept of hiding enemy positions server-side through occlusion culling does present a performance challenge, but it’s essential to balance between ensuring fair play and maintaining server efficiency. And you're right; the rise of external programs that can interpret video output makes preventing aimbots significantly harder.