4 ms·
There would be no such flag. The clients would cull the characters that are out of position. Yes that's some client load for the culling, but it's probably le
by mjevans 2y ago
There would be no such flag. The clients would cull the characters that are out of position. Yes that's some client load for the culling, but it's probably less overhead than 'anti cheat'.
The important reason I suggested MULTIPLE clones of a character and only forking new paths off of existing characters in the world is that it should eliminate any information oracle about which of those is the real character.
- psgdev 2y agoThere is a high level of server load for this as well, not only placing these fake characters but making them move and act like real human players so they are believed and then culling them (server would cull them not the client to be clear because how would the client know to cull them without a flag?) only right before they are visible while taking account of lag (ping), interp, packet loss etc.. I definitely could see someone games doing this as a one-off to just catch specific cheaters they are suspicious of to confirm they are cheating (Many 3rd party anti-cheats in counter strike and the 1st party valorant anti-cheat do manual bans based on replay reviews) but also since they already do fog of war someone with wall hack seeing an enemy player pop in for 1 frame before disappearing would make it not effective on a wide scale.