3 ms·
It doesn't even remember the state of the game you look at. Doors spawning right in front of you, particle effects turning into enemies mid flight etc, so just
by Jensson 2y ago
It doesn't even remember the state of the game you look at. Doors spawning right in front of you, particle effects turning into enemies mid flight etc, so just regular gen AI issues.
Edit: Can see this in the first 10 seconds of the first video under "Full Gameplay Videos", stairs turning to corridor turning to closed door for no reason without looking away.
- csmattryder 2y agoThere's also the case in the video (0:59) where the player jumps into the poison but doesn't take damage for a few seconds then takes two doses back-to-back - they should've taken a hit of damage every ~500-1000ms(?) Guessing the model hasn't been taught enough about that, because most people don't jump into hazards.
- deleted 2y ago[deleted]