3 ms·
The first rule in any software backed by a server, but especially multiplayer games is, you never trust the client. You could have a perfectly deterministic gam
by TheFragenTaken 2y ago
The first rule in any software backed by a server, but especially multiplayer games is, you never trust the client. You could have a perfectly deterministic game where every action is validated on the server, be defeated by running the game at half speed.
- DaiPlusPlus 2y agoA bullet-time video game, you say?