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well because realtime online multiplayer game need to be "FAST", I mean really fast sure if you develop platform today we can check token user now with hashtab
by tonyhart7 2y ago
well because realtime online multiplayer game need to be "FAST", I mean really fast
sure if you develop platform today we can check token user now with hashtable we have in database but in games ?? You cant verify calculated damage numbers users gave, not fast enough
- raincole 2y agoSorry but I don't think you worked for a multiplayer game in the past 15 years. Verifying damage numbers is no-brainer. The programmers won't discuss "should we verify damage numbers" at all. It's the norm today.
- Xeamek 2y agoYou absolutely can do that and (almost) all games do that already. This type of cheats are DECADES in the past. Today is all about a) enhancing normal behavior with artificial precision, not making any 'illegal' (from game perspective) actions. b) giving player information he isn't supposed to have but that is passed to client for latency sake