3 ms·
Why not simply build in fast strafe direction switching into the game and level the field? Seems like removing an opportunity for cheating is a better strategy
by Nevermark 2y ago
Why not simply build in fast strafe direction switching into the game and level the field?
Seems like removing an opportunity for cheating is a better strategy for game design than policing cheating.
Balancing a game doesn't depending on specific challenges, just ensuring there are enough challenges.
Or as a non-avid gamer, am I missing something?