3 ms·
Gullibility is a game-theoretic state that you may wander in and out of as you play more "rounds," so it's actually quite hard to model. Presumably it's possib
by chipsy 14y ago
Gullibility is a game-theoretic state that you may wander in and out of as you play more "rounds," so it's actually quite hard to model.
Presumably it's possible to compile a statistic that factors in all the game-theoretic elements, so that on a per-attack basis the population can be assumed static like this, even if actual targets are changing over time.