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The mirror in the example with the washing machine is amazing. Obviously the model doesn’t understand that it’s a mirror so renders it as if it were a window wi
by jonhohle 2y ago
The mirror in the example with the washing machine is amazing. Obviously the model doesn’t understand that it’s a mirror so renders it as if it were a window with volume behind the wall. But it does it so realistically that it produces the same effect as a mirror when viewed from different angles. This feels like something out of a sci-fi detective movie.
- scoopdewoop 2y agoHa, reminds me of Duke Nukem mirrors which are essentially the same thing, looking through a window to mirrored geometry
- kridsdale3 2y agoDamn, I'm lookin' good.
- recursive 2y agoI think most video game mirrors use basically the same technique.
- HexDecOctBin 2y agoNowadays, reflections can be done through raytracing, with perhaps a blur/smudge to hide low ray counts for performance.
- HappMacDonald 2y agoWould love to see it try to handle a scene where the real volume behind the mirror were also available then. :9
- ghostly_s 2y agoI wish they would just link to prerendered output from the examples. I can never get output from demos on huggingface successfully , I assume due to load throttling when projects get attention?