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Wasn't there? There were a number of functions he didn't port. He ended up with a subset of OpenGL 1.3. Maybe that subset wasn't worth the effort?
by jbrechtel 14y ago
Wasn't there? There were a number of functions he didn't port. He ended up with a subset of OpenGL 1.3. Maybe that subset wasn't worth the effort?
- marshray 14y agoThat's just what OpenGL needs right? Yet another incomplete ad-hoc extended subset of OpenGL 1.x functionality lacking documentation, regression and performance tests, a stable and committed team of maintainers, ...