2 ms·
I just finished watching a live-coding session (from 2 years ago) by Inigo Quilez (ex Pixar), where he constructs an entire ray-marched landscape using only mat
by tombh 2y ago
I just finished watching a live-coding session (from 2 years ago) by Inigo Quilez (ex Pixar), where he constructs an entire ray-marched landscape using only maths (mostly SDFs) in pure GPU shader code.
The stream: https://www.youtube.com/watch?v=BFld4EBO2RE https://www.youtube.com/watch?v=BFld4EBO2RE
The demo: https://www.shadertoy.com/view/4ttSWf https://www.shadertoy.com/view/4ttSWf
- ranger_danger 2y agoiq is a genius. So is Fabrice Bellard (ffmpeg/qemu/tcc) and Nick Black (notcurses).