2 ms·
We tip our hat right back! It happens to be pixel-perfect for us in this context, and it's a large part of why we draw so efficiently. Oh, and I still have a wo
by rys 14y ago
We tip our hat right back! It happens to be pixel-perfect for us in this context, and it's a large part of why we draw so efficiently. Oh, and I still have a working m3D-based system that plays SGL games under DOS!