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Caesar III is an intriguing medium between simulating every citizen (like Tropico) vs large scale statistics (Like SimCity). It does mean that Caesar is very s
by dragontamer 2y ago
Caesar III is an intriguing medium between simulating every citizen (like Tropico) vs large scale statistics (Like SimCity).
It does mean that Caesar is very sharp. A slight imperfection inf your design will cause the market-lady to be slightly off timing, leading to cascading failures as houses at the end of her run runs out of furniture or the 2nd food source of something
Or a a priest takes a wrong turn and collapses the entire economy of a neighborhood.
Cleopatra (the sequel of Caesar III) added roadblocks to make this more consistent. But the overall sharpness is there and part of the gameplay.
It's not a bad thing for sharp situations to occur in games btw. It does add to the stress of management, but you need some stress to make a management game.
- filmor 2y agoAugustus, referenced in another top level comment, adds roadblocks to Caesar III (among other gameplay changes).
- TillE 2y ago"Sharpness" is the quality where I think a lot of designers who intend to make strategy games actually wind up making complex puzzle games. It's something you also frequently see in Japanese tactics games like Valkyria Chronicles, where there's basically one valid solution for the harder scenarios. As you say, not necessarily a bad thing, but it's where I personally lose interest.
- tdeck 2y agoI remember reading strategy guides back in the day that said to make your city one long serpentine road so you didn't have to deal with the random turn mechanic at intersections. I never played that way though and it was still a lot of fun.