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Unreal was really designed to be blueprint first then only move the messy parts to C++. So if you are using it like that you won't hate the C++ side of things.
by jarsin 2y ago
Unreal was really designed to be blueprint first then only move the messy parts to C++. So if you are using it like that you won't hate the C++ side of things.
I think a lot of ppl that come from Unity want to go all in on C++ and run into issue after issue after issue. Then end up hating the living hell out of it.