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I played Minecraft a lot when I was younger, and I really don't think the game (any game, really) would be improved by wearing 600grams on my head or having a s
by thrance 2y ago
I played Minecraft a lot when I was younger, and I really don't think the game (any game, really) would be improved by wearing 600grams on my head or having a screen 3cm from my eyes. Aside from the novelty, which quickly wears off, I am yet to see a compelling reason to play more than 15 minutes with a VR/AR game.
- moritonal 2y agoSo I have done both, the thing about VR is how scale comes across. I got hooked on it all over again in VR (Vive Bedrock Mod) because suddenly everything in the game felt immense! It's less a novelty and suddenly a whole experience. I will admit I played in shorter sessions, but more than novelty level.
- vel0city 2y agoThe games that keep me in VR are racing and flight sims.
- everforward 2y agoI really want to like VR, but the ergonomics do suck. That doesn’t even touch on needing a fairly large open space to play in, or the nastiness of sweating into a headband for an hour. I do think there are features that make it very close to worth it. The sense of scale is unbeatable; having to move my neck upwards triggers some kind of “damn, that _is_ big” response. VR can actually trigger my fear of heights, which is actually weirdly fun when you know there’s 0 actual danger. It’s very cool to build something big enough my monkey brain is afraid of falling off of it, and not because I don’t want to drop my inventory. Combat feels more frantic when I’m actually frantically spinning and swinging my arms. It just isn’t the same as whipping a mouse around and clicking.